Fortunately, EA has been listening, and they've gone ahead and issued a response to all of the feedback gathered during the beta period. Inside crates, you'll find Star Cards, emotes, victory poses, and outfits; any duplicate Star Cards you receive are turned into crafting parts that can be put toward other Star Cards of your choosing.
Publisher Electronic Arts and developer DICE just finished the beta test period for the upcoming sci-fi shooter Star Wars: Battlefront II, and while fans had a lot of nice things to say about the way it plays, a lot of people were loudly wondering about its business model.
The progression outlined here is a little better than what was expected in the beta, but it's not ideal.
Yes, EA has dropped the season pass and all future DLC will be free, but that doesn't necessarily mean players will be happy with pay-to-win loot crates. A new feature that rewards all players in a spawn wave will also come to help players stay together as a team.
Unfortunately, we don't know if the system we saw in the beta will remain the same or see some tweaks.
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DICE claims there is more to becoming powerful than simply buying a crate and getting a good Star Card. The Specialist's Infiltration ability may see a nerf to make it less overpowered, and First Order Flametroopers will likely see a buff to add more firepower.
Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency. "You have to earn the right to be able to upgrade Star Cards and unlock most weapons", it explained. You can see what they said down below.
Despite DICE's reassurances, there are still those who want to play a version of the game where you don't have to worry about what Star Cards you or your opponent have access to.