Dark Souls Remastered will not be using new assets

Dark Souls remaster will be releasing on 25th May 2018, for PS4, Xbox, PC, and Switch.

The upcoming Dark Souls Remastered will not include new assets based on Dark Souls III engine, any combat differences, and HDR lightning on the PS4 Pro version; VaatiVidya, a SoulsBorne content creator has confirmed in a recent Tweet. And in case of PS4 Pro and Xbox One X, the game will be upscaled to 4K resolution and 60 FPS.

Dubbed officially as "Dark Souls Remastered", the upcoming game is set to provide players with more chances to prove that they are worthy of stepping into the kingdom of Lordran. "Also, 1080p resolution with 30FPS is available when playing the game on Nintendo Switch with its TV mode".

Dark Souls remaster is welcome news for longtime fans of the original game.

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When first released on PC, Dark Souls was just a port of the console version due to being rushed upon release. Some games try to scare you with bump-in-the-night shocks and far-off howls, but Dark Souls doesn't require such predictable methods of terror. Miyazoe also confessed a lack of experience when it came to working on PC.

At this point, developer From Software's Dark Souls doesn't need much explaining. One notable one for myself was BioShock, in which owner of the original BioShock, BioShock 2 or Minerva's Den DLC were entitled to an entirely free upgrade to The Collection remaster versions.

Dark Souls Remastered will also support "up to six players" for online multiplayer. It was ported to PC in 2012. The price is definitely steep, but it is packed with collectibles for the biggest "Dark Souls" fans out there. It's a beloved, influential game that is critically acclaimed and has a fanbase as passionate about it today as they were when it originally launched in.

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