The Steam Link app is slated to support streaming gameplay at 1080p and 60 frames-per-second; users with particularly powerful PC and mobile hardware as well as a proper wired internet connection could conceivably reach up to 4K streaming at 60 FPS by tweaking the right in-app settings. Apple has now removed Steam Link from the iOS and Apple TV stores, leaving Android as the only platform with the application. It's plausible this functionality ran afoul of Apple's guidelines, which require a 30-percent revenue share for any "in-app purchases".
Steam Link is Valve's streaming service, which allows you to run games installed on your PC on any other device.
However, on May 10, the day after Valve announced plans to release the app, Apple "revoked its approval citing business conflicts with app guidelines that had allegedly not been realized by the original review team", according to the Valve statement.
Lombardi said Steam disabled purchasing its iOS app but did not elaborate on how the change was made.
Valve is understandably hacked off having spent many hours on this project and the approval process.
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The details behind these business conflicts with app guidelines are now unclear since the app is quite similar in core functionality to other apps available on the App Store. We doubt the company wants to use a device for which Steam Link isn't and might never be available to promote the service. The app was actually available on iOS in beta for a while before Apple pulled it. It subjects apps and developers to what may at times seem like whimsical standards. And Apple, of course, would not allow any third-party app to replicate a core iOS/macOS feature.
Steam allows people to make cash within purchases within games distributed through its platform and also takes a cut of those purchases.
Apps like LogMeIn, Chrome Remote Desktop, Microsoft Remote Desktop, and the beloved Screens all give users the ability to access and remotely control their desktop computers from an iPhone or iPad. Steam Link achieves the same goal of letting PC gamers play something on their television sets (and in this case on-the-go) without having to invest in a full living room system.
Apple now receives a 30 percent cut of what revenue developers earn from the App Store. The most obvious reason is the fact Apple views Steam as a threat to its business model.
Bob O'Donnell, chief of TECHnalysis Research, said Apple's move to block steam could hurt it with users between 18 and 24 years old, more than half of whom have iPhones.