Add-on content followed for the sequel, and the series continued under the guidance of Capcom Vancouver with Dead Rising 3 and Dead Rising 4. Today's closure has affected 158 employees, and a small number of staff will remain on-board until January to finalize things.
Earlier today, we reported on Capcom making public a $40 million loss the company is taking on as a result of a restructuring that saw multiple projects canceled at the Japanese developer's Vancouver-based studio.
In a written statement, the company said it's "focused on increasing the efficiency and growth" of its operations.
In February, following layoffs hitting 30% of the studio, a Capcom rep told Kotaku that "the team is continuing to work hard to support the recent release of Puzzle Fighter for mobile and is dedicated to its flagship Dead Rising series".
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Capcom announced this morning that it expects to record losses for the first six months of the current fiscal year, related to the period between April 1st and September 30th, 2018.
According to Kotaku [via IGN], the now cancelled and unnamed Dead Rising project was set to take place in an alternate reality version of NY.
Capcom laid off 50 of its Vancouver workers easier this year in an attempt to gain more control over the Dead Rising series.
Capcom's statement on the closure is interesting though as it implies that all its major titles, whether that includes Dead Rising or not, will be developed in Japan. Along with this announcement, they have also shared that Monster Hunter World sales on PC have exceeded their expectations.