Epic Games launches online store to compete with Valve's steam Store

Epic Games to undercut Valve with own PC games store

Epic Games is launching an Android game store in 2019 with 88% revenue share

For comparison purposes, Steam keeps 30% so we are looking at a really big difference here. In addition to this, any game which sells more than $50 million will have to pay only 20% of its sales to Valve.

Recently Valve reduced their cut from Games which sell more than $10 million to just 25%. For that objective, the first move is a flat 12% royalty for Epic on games sold through its storefront, a percentage that seriously undercuts Steam's usual 30% take. The outlet said, "The company today announced that it will soon open the Epic Games Store, a digital distribution platform that eschews Steam's standard seventy to thirty revenue split to give developers 88 percent of the revenue their games bring in".

Epic founder Tim Sweeney on Tuesday announced the Epic Games Store, a digital storefront that'll compete with the likes of Steam, Origin and similar platforms. Maybe we'll see another Unreal game in the future; maybe Epic will leave it in the past. Despite this inclusive policy, the publisher is treading carefully not to fall into the same discoverability issues as Steam, where lack of curation results in quality titles being buried under endless streams of cash-grab games.

These outfits are likely the default ones we see with each seasons new battle pass, but they also match up with the teaser images we've seen in the games teaser posters from the past few days.

Epic Games to undercut Valve with own PC games store

The Support-A-Creator program is another unique feature of the store.

Unlike Steam, the Epic Games Store will not host any kind of community forums, instead opting to reach customers through a news feed. This extends to third-party free-to-play titles with microtransactions, with developers having the freedom to set their own percentages. If the developer is using Unreal Engine, Epic is taking the 5% of engine royalty for sales out of their 12%.

Steam now remains the de facto storefront for many, generating billions of dollars per year.

Interested developers should be sure to read the entire piece over at Game Informer, it's well worth the read. Epic Games has had a tough stance on Google especially when it comes to the fees involved in the Google Play Store.

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