EA shared some preliminary figures showing $1.29 billion in revenue, including $908 million from digital sales and $381 million from packaged goods and "other net revenue". Of course, that doesn't mean they lost money, and they still turned a $262 million profit, it's just that they didn't match their own expectations. After coming up short, EA's CEO Andrew Wilson called it a "difficult quarter". We'll be collating all of the official Fortnite Battle Royale update/patch notes and breaking down all the new features added to Epic Games' phenomenon for Android and iOS phones and ...
It will be interesting to see whether this success will continue later this month, whether Apex Legends will be able to top 5 million players by the end of February, and whether the number of concurrent players will be further increased!
Heat trading Tyler Johnson, Wayne Ellington to Suns for Ryan Anderson
The 6-foot-4, 190-pound Johnson is in his fifth National Basketball Association season after going undrafted out of Fresno State. He will make just over $20 million this season and just over $21 million next season before becoming an unrestricted free agent.
"FIFA stands out as a robust franchise through a tumultuous year in the video game industry", said COO and CFO Blake Jorgensen. "We're very excited about Apex Legends, the upcoming launch of Anthem, and a deep line-up of new experiences that we'll bring to our global communities next fiscal year". Wilson blamed the shortfall on the decision to focus on single player action instead of a battle royale mode. The combination of weak guidance and more competition from battle royale games seems to have investors spooked about the status of more traditional games.
One player sneaks up on another in Apex Legends. Shares in Activision Blizzard, EA, and Take-Two, three of the biggest gaming publishers in the industry, all plunged more than 10 percent in trading on Wednesday.