Reach, meanwhile, will be the first Halo game made available on PC, with the rest of the Halo catalogue patched in afterwards in chronological order.
Ruffian and Splash Damage are collaborating on the port - though apparently the developers take exception to that specific word. During the Inside Xbox announcement stream, 343 mentioned that PC owners are used to a few specific mod cons including ultra-wide monitor support and customisable mouse and keyboard controls. After that, fans can expect to see Halo: Combat Evolved, Halo 2, Halo 3, Halo 3 ODST, and Halo 4 released.
You can get a peek via the trailer above.
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Halo: The Master Chief Collection is finally coming to PC. It's no surprise that Microsoft and 343 Industries are taking their time when you consider the poor state in which Halo: The Master Chief Collection shipped in back in 2014 and took several updates over almost four years to be playable, with the last major update clocking in at a colossal 73GB, clearly having no regard for the data caps or bandwidth limitations of its users.
343 Industries says that bringing all of these titles to PC is a huge undertaking for the studio and is something that they want to do right. Halo: Reach will come first, then the other games will follow after an undetermined period. This is something that the community has practically begged for, and Microsoft and 343 Industries granting them their wish should be commended.
Halo: Reach's multiplayer will be added to the core Master Chief Collection experience for no extra charge. Everyone who owns Halo Master Chief Collection will get access to Halo Reach's multiplayer content, including the Theater and the Forge, but the Campaign and Firefight modes will be available as a premium add-on. Further, the games will be rolling out, so it won't be a single drop of all the games at once like they did with the Xbox release and it will include Halo Reach as well.